For those who look to the night skies for guidance on their adventure, we come to the Circle of Stars Druid.  

These Druids pull their power from the stars and uncover secrets hidden in the patterns of constellations. In this way, the Circle of Stars Druid seeks to understand and utilize the powers of the Cosmos itself.

So grab your telescope and star map as we take a closer look at the Circle of Stars Druid.

What is the Circle of Stars Druid?

The Circle of Stars Druid published in Tasha’s Cauldron of Everything uses the power of the Cosmos to fuel their magic. By gazing upon the night sky and deciphering the patterns within constellations, they unlock powerful secrets of the universe.

As the Astronomers of the Druid Circle options, Circle of Stars Druids keep detailed records of their observations.

Stars, constellations, and other heavenly bodies are recorded with records often being stored at megalithic sites of power. From there, the effects of these bodies on the world are observed.

The Circle of Stars Druid understands that the Cosmos communicates to all life and that we need only to look up to see its messages.

Role in the Party

Versatility is largely the biggest draw of playing a Druid in D&D 5e. The Circle of Stars just might be the most versatile of the subclass options.

With three options for their Starry Form ability, the Circle of Stars Druid can fill in for extra ranged damage or healing in combat. The third form is useful for maintaining concentration on spells, but can also serve well out of combat for Intelligence and Wisdom checks.

Unless using the Druid’s Wild Shape ability, these Druids will fit best in the middle of the party’s line. They may choose to dip back a little if using the Archer option for their Starry Form, but abilities like Cosmic Omen mean that you will generally want to stay within 30 feet of the action.

Circle of Stars Druid – Abilities

There’s something that is just so satisfying about the Circle of Stars Druid abilities. The utility, flavor, and just overall cohesiveness of this subclass is fantastic.

As I mentioned in my ranking of the Top 10 Subclasses in Tasha’s Cauldron of Everything, I initially found myself sleeping on this class. But when I went back to read it a second time, I noticed just how well-crafted this class is.

So let’s check out the Circle of Stars Druid abilities!

Star Map

Right out of the gate when you become a Circle of Stars Druid, you get a Star Map.

This is a Tiny object that you use as a spellcasting focus and for studying the stars. But this is no ordinary spellcasting focus…

While you are holding the map, you gain extra benefits!

For starters, you know the Guidance cantrip which is always nice to have.

But you also have the Guiding Bolt spell prepared. For you, this counts as a Druid spell and does not count against the number of spells that you can have prepared.

But the best part is that you can cast Guiding Bolt without using a spell slot! You can do this a number of times per day equal to your proficiency bonus and regain all expended uses on a long rest.

Considering how powerful Guiding Bolt is, this is incredibly nice to have. 4d6 damage on a hit AND the next attack roll against the creature is at advantage?

For free?

Yes please!

If you happen to lose your Star Map, it can be easily replaced with a 1 hour ceremony during a short or long rest.

Starry Form

The core ability of the Circle of Stars Druid is their Starry Form.

With this ability, the Druid can use a bonus action to take on the form of a glimmering constellation instead of turning into a beast. Each of the three constellation options has unique bonuses and abilities which add to the Druid’s versatile nature.

Regardless of which constellation is chosen, the Druid’s body glows and their joints shine like stars. Bright lines connect on the Druid to resemble a star chart based on the chosen constellation.

While in their Starry Form, the Circle of Stars Druid radiates bright light in a 10 foot radius and dim light for another 10 feet beyond that.

The Druid can stay in their Starry Form for 10 minutes unless they dismiss it, are incapacitated, die, or use the feature again. It doesn’t take any action to dismiss the Starry Form.

As mentioned, there are three constellation options available to the Circle of Stars Druid: the Archer, the Chalice, and the Dragon. Let’s go over the unique abilities of each of these options!


When you activate the Archer Starry Form, and as a bonus action on your other turns while in this form, you can make a ranged spell attack against an enemy.

This attack resembles a bright and luminous arrow and can be fired at any creature within 60 feet of you. The arrow does 1d8 + your Wisdom modifier damage if it hits.

Being able to launch this arrow as a bonus action keeps you free to continue using other powerful spells as your Action on your turns. At an extra d8 of damage per round, this can greatly boost your party’s damage output.


For those Druids who are taking on a healing role, the Chalice Starry Form lets you spread the healing around even more.

While in this Starry Form, casting a spell that restores hit points to a creature lets you throw some extra healing to either yourself or another nearby creature. The chosen creature must be within 30 feet of you and regains 1d8 + your wisdom modifier hit points.

If a battle is starting to look bad, being able to heal multiple targets per round can quickly turn the tables in your party’s favor!


Last but not least is the Dragon constellation.

The Dragon Starry Form has some exceptional use both in and out of combat.

Out of combat, using a skill check that relies on Intelligence or Wisdom while in this form allows you to treat a roll of 9 or lower as a 10. Whether you are attempting to recall some ancient lore or navigate the wilderness, the Dragon constellation has your back!

In combat, the Dragon Starry Form allows you to treat a roll of 9 or less as a 10 when you are making a Constitution Saving Throw to maintain concentration on a spell.

A large amount of Druid spells require concentration, which means that you can get tons of use from this form.

It’s a bad feeling when you’ve cast Polymorph to turn a Hill Giant into a harmless turtle only to have him reemerge because you got hit and lost concentration. Not only did you just burn a 4th level spell slot, but he’s probably not particularly happy with you at the moment.

The Dragon Starry Form can easily become the make-or-break factor in maintaining your strongest spells.

Cosmic Omen

Among the secrets that the stars share with those who seek to understand them are powerful omens of events yet to come.

At 6th level, you gain access to the Cosmic Omen ability.

When you finish a long rest, roll a die. If the result is an even number, the omen is weal. If the result is odd, the omen is woe.

This gives you special reactions that last until you finish your next long rest.

These abilities can be used a number of times equal to your proficiency bonus. At the end of a long rest, you regain all uses of this ability and can roll again to determine weal or woe.

Regardless of whether you rolled for weal or woe, this ability comes in handy in those clutch moments where you really need the dice to roll in your favor.


If your Cosmic Omen result was weal, you get an ability to assist your allies.

When you see a creature within 30 feet of you making an attack, saving throw, or ability check, you can use your reaction to roll a d6. This is added to the roll’s total.

Think of this as a type of reactionary version of Bardic Inspiration.


If your Cosmic Omen is one of woe, you get a very useful debuff to frustrate your enemies.

This omen functions somewhat similar to the Bane spell or the Bard’s Cutting Words ability by reducing the target’s rolls.

As with weal, you use your reaction to target a creature within 30 feet of you that is making an attack, saving throw, or ability check. Roll a d6 and subtract the result from the target’s total roll.

Twinkling Constellations

When you reach 10th level as a Circle of Stars Druid, the Twinkling Constellations ability improves your Starry Form.

Your Archer and Chalice forms now do an extra 1d8 of damage or healing respectively.

The Dragon form now gives you a flying speed of 20ft and the ability to hover.

Additionally, you can change which constellation form shimmers on your body at the beginning of each of your turns.

Full of Stars

Your 14th level ability, Full of Stars, has a quick description but is an awesome buff.

With this, you are resistant to bludgeoning, piercing, and slashing damage while in your Starry Form.

It’s short and sweet, but only taking half damage from melee attacks is a great feature to have!

Circle of Stars Druid – Connections

A Circle of Stars Druid has many possible ways that they can connect with the party and the world.

They may have been guided by the stars to meet the other characters. As the character pursues their own goals, it becomes clear that the best way to do this is to join the party.

The Circle of Stars Druid may have spent time with others of their discipline in a large temple, pyramid, or other such place where knowledge of the stars is gathered.

Because of their particular gifts and interests, such a Druid may find friends and contacts within groups of Wizards. Because of this subclass’s Cosmic Omen ability, they might particularly click with Wizards of the School of Divination.

Is the Circle of Stars Druid Good?

All in all, the Circle of Stars Druid is a very solid option that stands out among the others. It feels unique but does not lose track of what makes a Druid. With a very unique take on showing off the Druid class’s versatility, the Circle of Stars doesn’t end up getting lost in the sauce.

In the early game, the Circle of Stars is incredibly powerful. If the party takes regular rests, it can almost seem overpowered!

Getting free Guiding Bolts from the Star Map is incredibly strong. Adding in the abilities gained while in Starry Form makes the Circle of Stars Druid a complete powerhouse.

The buff to Starry Form with Twinkling Constellations at level 10 helps to scale the Circle of Stars Druid just as they start to lose effectiveness.

At higher levels, the Circle of Stars is still a decent pick, but it certainly doesn’t have the same punch that it has in early and mid-level games. That said, this class still dominates the early levels!

Conclusion – Circle of Stars Druid

Of the three Druid subclasses introduced in Tasha’s Cauldron, the Circle of Stars is perhaps the best. I would even go so far as to put it in the top 3 Druid subclasses! The mechanics are on point and the flavor is a fantastic breath of fresh air for Druids everywhere.

I can definitely see some interesting homebrew options being made for the Starry Form. It’s definitely something that I am looking forward to workshopping in the future!

What are your thoughts on the Circle of Stars? Do you plan on playing one now that it’s officially published?

Let me know in the comments!

And if you have yet to pick up a copy of Tasha’s Cauldron of Everything, you can get a copy by clicking here!

Also, don’t forget to check out our Complete Druid Guide for D&D 5e! It covers everything you need to fully channel the power of nature on your adventures!