Step right up, ladies and gentlemen, adventurers of all ages!
Feast your eyes on the most marvelous, the most whimsical, the most fantastical creations ever to grace the world of Dungeons & Dragons! Introducing the Toymaker’s Toolkit—a collection of homebrew magic items crafted especially for and by the ingenious Artificer!
Imagine, if you will, a realm where the mundane becomes magical, where every toy holds a secret power, and where the spirit of invention knows no bounds.
Our Toymaker Artificers have tinkered and toiled, bringing forth a trove of enchanted playthings that blend the charm of childhood with the thrill of adventure. From clockwork marvels to delightful novelties, these items promise to add a dash of whimsy and a sprinkle of wonder to your next campaign.
So gather ’round, brave heroes and curious crafters, and prepare to be amazed! Whether you’re looking to entertain, deceive, or simply delight, the Toymaker’s Toolkit has something for everyone.
Step right up and discover the magic within!
The Hop-Along Courier Clockwork Frog
Have you ever found yourself in the heat of battle, desperately needing to pass a crucial potion to a comrade, only to be thwarted by the chaos around you?
Oh, the frustration of seeing your ally just out of reach, the enemy closing in, and no way to bridge the gap! The battlefield is no place for delays, and every second counts. If only there was a way to deliver those life-saving items swiftly and safely…
Introducing the Hop-Along Courier Clockwork Frog!
This delightful little gadget hops into action, delivering items up to 30 feet away with the precision and speed of a true hero. Simply place your potion or trinket inside, wind it up, and watch as it leaps over obstacles and straight into the hands of your ally.
No more missed opportunities—just swift, reliable delivery when you need it most!
- Description: A small, mechanical frog with a compartment inside it.
- Effect: When activated, the Clockwork Frog hops in a straight line up to 30 feet, delivering an item no larger than a healing potion. The frog can jump over obstacles up to 3 feet high and 3 feet wide. It can be commanded to return to its original position after delivery.
- Role-playing Use: Perfect for delivering small, important items discreetly or quickly in the middle of battle.
Springy Shoes: The Boundless Boots
Ever faced a daunting chasm, towering wall, or inconveniently high shelf in a shop, wishing you had the legs of a giant to leap across or scale it with ease?
The adventure comes to a screeching halt as you stare at the impassable obstacle before you. Your heart sinks, your quest delayed by the cruel hand of gravity. If only there were a way to defy the limits of your own legs…
Fear not, for the Springy Shoes, the Boundless Boots, are here to save the day!
These marvelous whatzits grant you the power to jump three times your normal distance, just like the magical Jump spell. Strap them on, and you’ll be bounding over barriers and soaring to new heights in no time.
Perfect for those moments when the ground just won’t cooperate with your adventurous spirit!
- Description: A pair of shoes with coiled springs in the soles.
- Effect: When worn, these shoes grant the wearer the ability to jump three times their normal jumping distance, similar to the Jump spell. This effect lasts for 1 hour and can be used once per long rest.
- Role-playing Use: Useful for navigating difficult terrain or making dramatic entrances.
The Foul Fiasco Whoopee Cushion
Ever needed a way to incapacitate an enemy or prank a pompous noble without resorting to violence or confrontation?
The tension of a standoff, the pressure of a high-stakes negotiation, or the sheer annoyance of an arrogant adversary. How can you turn the tide or lighten the mood without causing a scene or spilling blood?
Enter the Foul Fiasco Whoopee Cushion!
This seemingly innocent novelty hides a potent secret. When sat upon, it releases a foul-smelling gas that can knock anyone unconscious for a minute.
Perfect for non-lethal takedowns or just a good old-fashioned prank, this cushion is your go-to gadget for turning the tables and getting the last laugh.
- Description: A classic whoopee cushion with a magical twist.
- Effect: When sat upon, the cushion releases a foul-smelling gas. Creatures within a 10-foot radius must succeed on a DC 14 Constitution saving throw or be knocked unconscious for 1 minute. The effect ends if the creature takes damage.
- Role-playing Use: Great for pranks or incapacitating foes in a non-lethal manner.
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Mr. Hoots: The Watchful Clockwork Sentinel
Ever worried about leaving your camp unguarded or your valuables vulnerable while you rest or venture into the unknown?
The nagging fear of an unseen intruder, the dread of waking up to find your precious belongings gone. How can one truly rest when danger lurks in every shadow, and vigilance is a constant necessity?
Worry no more, for Mr. Hoots, the Watchful Sentinel, is here to stand guard!
This mechanical marvel perches silently, its eyes aglow with protective magic. Simply set it in a designated area, and it will keep watch like the finest sentry, alerting you to any intrusions just like the Alarm spell.
Sleep soundly, knowing your trusty owl has its eyes on the prize, keeping danger at bay.
- Description: A mechanical owl with glowing eyes.
- Effect: When placed in a specific area, the Clockwork Owl remains stationary and acts as a sentry. It functions similarly to the Alarm spell. If a creature enters the area, the owl emits a loud hooting sound to alert its owner.
- Role-playing Use: Ideal for setting up a perimeter during a rest or guarding important locations.
The Distracting Dentures Chattering Teeth
Ever found yourself needing to create a diversion but lacking the means to do so without drawing unwanted attention to yourself?
The stakes are high, and the need for a distraction is urgent. But how can you divert your foes without putting yourself in the spotlight? The tension mounts as you search for a solution, knowing that every second counts…
Look no further than the Distracting Dentures Chattering Teeth!
This quirky thingamajig springs to life with a wind-up, chattering and clacking loudly for a full minute. The noise is impossible to ignore, drawing the attention of anyone within earshot and giving you the perfect opportunity to slip away unnoticed or set your plans into motion.
Distract, deceive, and delight with these marvelous mechanical molars!
- Description: A set of wind-up teeth that chatter loudly.
- Effect: When activated, the teeth move and chatter for 1 minute, creating a distracting noise. Creatures within 15 feet must succeed on a DC 12 Wisdom saving throw or have disadvantage on Perception checks for the duration.
- Role-playing Use: Excellent for creating distractions or disrupting enemy plans.
Cymbal Monkey: The Clanging Conductor
Ever needed a loud, attention-grabbing signal or a way to startle your foes into making a mistake?
The silence is deafening, and the need for a sudden, jarring noise is critical. Whether it’s to signal your allies or disrupt your enemies, the pressure is on to make a sound that can’t be ignored…
Presenting the Cymbal Monkey Clanging Conductor!
This little gadget springs into action with a clatter, clanging its cymbals together to produce a noise that can be heard up to 100 feet away. Perfect for signaling your team, creating a diversion, or startling your foes into making a critical error.
With the Cymbal Monkey by your side, you’ll always have the perfect noisemaker ready to go!
- Description: A small monkey that claps cymbals together.
- Effect: When activated, the monkey claps its cymbals together, producing a loud noise that can be heard up to 100 feet away. It can be used to signal allies or distract enemies.
- Role-playing Use: Ideal for signaling or creating diversions during a heist or battle.
Mr. SpudHead, The Morphing Masquerader
Ever found yourself in need of a quick and convincing decoy?
Maybe you’re being chased or just need to make it look like someone’s working the shop counter while you step back to use the bathroom.
Either way, the threat is real, and the need to mislead is urgent. But how can you do this at a moment’s notice without the aid of complex spells or elaborate costumes?
Meet Mr. SpudHead, The Morphing Masquerader!
This delightful toy allows you to rearrange its parts to mimic the appearance of any creature you’ve seen within the last 24 hours. Whether you need a quick disguise or a convincing decoy, the Potato Head has got you covered. Simply swap out the parts and watch as it transforms to suit your needs.
Perfect for espionage, misdirection, or just a bit of fun!
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- Description: A toy potato with interchangeable parts that can be rearranged.
- Effect: When the parts are rearranged, the Mr. SpudHead can grow and mimic the appearance of a creature (Small, Medium, or Large) you have seen within the last 24 hours. This effect lasts for 1 hour. Mr. SpudHead cannot speak, move, or interact. It’s still just a potato, silly!
- Role-playing Use: Useful for disguises or creating decoys.
The Message Minnow Magical Talking Fish
Ever needed to leave a message or communicate with someone in a memorable and whimsical way?
The challenge of ensuring your message is received and remembered looms large. How can you convey important information in a way that stands out and can’t be ignored?
Enter The Message Minnow Magical Talking Fish!
This enchanted fish can record and play back a message up to 25 words long. Simply speak your message, and the fish will repeat it whenever activated. Perfect for leaving important notes, issuing commands, or just adding a touch of whimsy to your communications.
With the Talking Fish, your words will never go unnoticed!
- Description: A mounted fish that can speak.
- Effect: When activated, the fish can repeat a message up to 25 words long. The message can be recorded and played back at any time.
- Role-playing Use: Perfect for leaving messages or communicating with allies in a quirky way.
The Deceptive Disguise It’s-Not-Me Glasses
Ever need to hide your identity or blend into a crowd without drawing suspicion?
The fear of being recognized and the need for anonymity weigh heavily on your mind. But how can you disguise yourself quickly and effectively without elaborate preparations?
Introducing The Deceptive Disguise It’s-Not-Me Glasses!
These classic Groucho glasses come with a fake nose and mustache, granting you advantage on Deception checks to disguise your identity. Slip them on, attune the magic of the mustache, and you’ll be ready to blend in or throw off pursuers with ease.
Whether you’re sneaking past guards or attending a masquerade, these Disguise Glasses are your go-to gadget for staying incognito.
- Description: A pair of glasses with a fake nose and mustache.
- Effect: When worn, these glasses grant the wearer advantage on Deception checks to disguise their identity. The effect lasts for 1 hour.
- Role-playing Use: Great for quick disguises or comedic effect.
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The Curiously Convenient Miniature Oven:
Have you ever found yourself in need of a quick pick-me-up during a perilous journey but lacking the time or resources for proper healing?
The wounds are fresh, the danger is looming, and the need for swift recovery is dire. But how can you restore your vitality when traditional methods are out of reach?
Behold The Curiously Convenient Miniature Oven!
This charming contraption can bake a small treat in just one minute, each morsel infused with magical properties that restore 1d4 hit points when consumed.
With three uses per long rest, the Easy Bake Oven ensures you and your companions can enjoy a quick and tasty recovery whenever you need it most.
Perfect for those moments when a little home-cooked magic can make all the difference!
- Description: A small, magical oven that can bake treats quickly.
- Effect: The oven can bake a small treat in 1 minute. The treat restores 1d4 hit points when consumed. The oven can be used three times per long rest.
- Role-playing Use: Handy for quick healing and adding flavor to role-playing scenarios.
The Artistic Archivist
Ever needed to capture a scene or create a detailed map, but found yourself without the tools or talent to do so?
The details are slipping away, the need for a visual record is pressing, and the frustration of trying to draw from memory is mounting. How can you ensure accuracy and clarity in your depictions?
Introducing the Artistic Archivist!
This ingenious gadget allows you to create detailed drawings of any scene you’ve witnessed, providing perfect maps and visual aids with ease. Simply turn the knobs and watch as your memories come to life on the screen, ensuring you never miss a crucial detail.
Need to make space to bring your next memory to life? Just give it a shake, and it’s perfectly cleared and ready to be used again!
Ideal for recording important locations, planning strategies, or just indulging in a bit of creative fun!
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- Description: A mechanical drawing device.
- Effect: When used, the Artistic Archivist can create detailed drawings of any scene the user has witnessed. The drawings can be used as maps or visual aids.
- Role-playing Use: Useful for recording important details or creating maps on the fly.
The Dexterity Dynamo Paddleball
Ever found yourself in need of a boost to your agility and precision, especially during those critical moments when every move counts?
The challenge is daunting, the stakes are high, and your dexterity is being put to the ultimate test. How can you ensure your movements are swift and sure when it matters most?
Look no further than the Dexterity Dynamo Paddleball!
This playful whatzit grants advantage on Dexterity checks for a full hour, turning you into a nimble acrobat ready to tackle any challenge. Whether you’re navigating a treacherous path, picking a tricky lock, or simply showing off your skills, the Paddleball has got you covered.
Bounce your way to success with this delightful and effective tool!
- Description: A toy with a ball attached to a paddle by a string.
- Effect: Make a DC 10 Dexterity check to activate the Paddleball successfully. Once activated, the Paddleball grants advantage on Dexterity checks for 1 hour or until you stop using the Paddleball. The only exception are Dexterity (Stealth) checks which are made with disadvantage. This effect can be used once per long rest.
- Role-playing Use: Great for improving dexterity-based tasks or adding a playful element to the game.
Spinning Top: The Mesmerizing Marvel
Ever needed to charm or distract a group of foes without resorting to brute force or complex spells?
The tension is palpable, the need for a distraction is urgent, and the pressure to act is overwhelming. How can you captivate and control the attention of your adversaries?
Presenting the Spinning Top, Mesmerizing Marvel!
This colorful gadget spins to create a dazzling display that entrances all who gaze upon it. Creatures within 15 feet must succeed on a DC 13 Wisdom saving throw or be charmed for 1 minute, giving you the perfect opportunity to make your move.
Ideal for captivating foes, creating diversions, or simply adding a touch of magic to your adventures!
- Description: A colorful top that spins when activated.
- Effect: When spun, the top creates a mesmerizing pattern. Creatures within 15 feet must succeed on a DC 13 Wisdom saving throw or be charmed for 1 minute. The effect ends if the creature takes damage.
- Role-playing Use: Ideal for distracting or charming NPCs.
Snappy Pops: The Flashbang Firecrackers
Ever needed to create a sudden burst of light and sound to disorient your enemies or signal your allies?
The darkness is closing in, the need for a dramatic distraction is pressing, and the pressure to act swiftly is mounting. How can you create the perfect diversion in the heat of the moment?
Enter the Snappy Pops: Flashbang Firecrackers!
These small but mighty gadgets create a loud noise and burst of light when thrown, forcing creatures within 10 feet to succeed on a DC 12 Constitution saving throw or be blinded for one round.
Perfect for creating diversions, signaling your team, or disorienting your foes, these Snappy Pops are your go-to gadget for making a big impact in a small package!
- Description: Small, poppable toys that make a loud noise.
- Effect: When thrown, the Snap Pops create a loud noise and a burst of light. Creatures within 10 feet must succeed on a DC 12 Constitution saving throw or be blinded for 1 round.
- Role-playing Use: Useful for creating diversions or temporarily blinding enemies.
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The Squeaky Decoy Rubber Chicken
Ever found yourself needing to draw enemy fire away from your party or create a convincing distraction in a critical moment?
The tension is high, your party is vulnerable, and the need for a diversion is urgent. How can you ensure your foes are misled and your allies are protected?
Introducing the Squeaky Decoy Rubber Chicken!
This classic novelty toy does more than just squeak—it springs into action as a lifelike decoy. When thrown, the Rubber Chicken lands and begins to move erratically, emitting loud squeaks and drawing the attention of nearby creatures. Enemies within 30 feet must succeed on a DC 13 Wisdom saving throw or be compelled to focus their attacks on the decoy for 1 minute.
Perfect for redirecting enemy fire, creating distractions, or giving your party the precious moments they need to regroup.
With the Squeaky Decoy Rubber Chicken, you’ll have a reliable and hilarious way to outwit your foes!
- Description: A classic, whimsical rubber chicken that emits loud squeaks and moves erratically when thrown.
- Effect: When thrown, the Rubber Chicken lands and begins to move erratically, emitting loud squeaks. Enemies within 30 feet must succeed on a DC 13 Wisdom saving throw or be compelled to focus their attacks on the decoy for 1 minute.
- Role-playing Use: Perfect for redirecting enemy fire, creating distractions, or buying your party time to regroup. Adds a touch of humor and clever strategy to your encounters.
The Prophetic Predictor Magic 8 Ball
Ever found yourself at a crossroads, unsure of which path to take or decision to make?
The uncertainty is overwhelming, the stakes are high, and the pressure to choose wisely is immense. How can you gain the insight you need to make the right call?
Enter the Prophetic Predictor Magic 8 Ball!
This enchanted orb can answer your yes-or-no questions with a touch of whimsy and a dash of magic. Simply shake it and let it reveal its cryptic wisdom.
And once per day, it can cast Commune, giving you a glimpse into the future and helping you steer your course with confidence. Perfect for those moments when you need a little extra guidance from the mystical realms!
- Description: A ball that provides answers to yes-or-no questions.
- Effect: When asked a yes-or-no question, the Magic 8 Ball provides a random answer. Once per day, the ball can be used to cast Commune.
- Role-playing Use: Adds a fun element to decision-making and can provide useful divination.
Disclaimer: By utilizing the Magic 8 Ball, herein referred to as “The Prophetic Predictor,” you acknowledge and agree that its responses are generated through a whimsical process involving random chance, arcane algorithms, and possibly mischievous mystical entities. The accuracy, relevance, and applicability of any prediction or answer provided are not guaranteed, warranted, or endorsed by any known or unknown planes of existence. The user assumes all risks associated with potential contact with various entities, spirits, fiends, aberrations, fey, or other forces from any otherworldly realms, whose nature and intentions are beyond the control of the manufacturer, distributor, and any affiliated parties. The manufacturer, distributor, and affiliated parties shall not be held liable for any outcomes, decisions, actions, or inactions taken based on the responses provided, including but not limited to personal, professional, or interdimensional consequences. The Prophetic Predictor is intended for entertainment purposes only, and users are advised to exercise discernment, critical thinking, and a sense of humor when interpreting and acting upon any responses. For serious decision-making, additional counsel from qualified professionals, wise sages, or trusted allies is strongly encouraged. By engaging with The Prophetic Predictor, you accept full responsibility for any and all outcomes resulting from its use. Proceed with curiosity, caution, and a sense of adventure!
Hobby Horse: The Galloping Gadget
Ever needed to cover ground quickly, but found yourself without a mount or means of swift travel?
The journey is long, the need for speed is pressing, and the frustration of slow travel is mounting. How can you move swiftly and efficiently when time is of the essence?
Presenting the Hobby Horse, Galloping Gadget!
This whimsical toy horse grants you a movement speed of 40 feet for one hour when ridden. Perfect for dashing across the battlefield, escaping danger, or simply adding a touch of playful speed to your travels.
With the Hobby Horse, you’ll be galloping towards your destination in no time!
- Description: A toy horse on a stick.
- Effect: When activated, the Hobby Horse grants the user a movement speed of 40 feet for 1 hour for as long as the user is “riding” it and says one of the command words “Neigh!”, “Whoa!”, “Easy!”, “Away!”, or “Hi Yo Silver” once per minute to maintain the enchantment. This effect can be used once per long rest.
- Role-playing Use: Useful for quick travel or adding a whimsical element to the game.
Jacks: The Tricky Tripping Traps
Ever needed to slow down pursuers or create a quick barrier to impede your foes?
The chase is on, the pressure is mounting, and the need to hinder your enemies is urgent. How can you create an effective obstacle on the fly?
Introducing Jacks, The Tricky Tripping Traps!
Scatter these small metal toys on the ground to create difficult terrain in a 10-foot radius. Creatures moving through the area must succeed on a DC 13 Dexterity saving throw or fall prone.
Perfect for setting traps, slowing down pursuers, or creating a quick barrier in a pinch.
With Jacks, The Tricky Tripping Traps at your disposal, you’ll always have a clever way to trip up your foes!
- Description: A set of small metal jacks and a ball.
- Effect: When scattered on the ground, the jacks create difficult terrain in a 10-foot radius. Creatures moving through the area must succeed on a DC 13 Dexterity saving throw or fall prone.
- Role-playing Use: Great for setting traps or slowing down pursuers.
The Companion Stone
Ever found yourself in need of a loyal companion or a bit of magical assistance with animals?
The loneliness of the road, the challenge of dealing with wild creatures, and the desire for a faithful friend weigh heavily on your heart. How can you find companionship and aid in your travels?
Meet the Companion Stone, your new best friend!
This seemingly ordinary rock, adorned with a friendly painted face, grants advantage on Wisdom (Animal Handling) checks when carried. Additionally, it can cast Speak with Animals once per day, allowing you to communicate with the creatures around you.
What does a companion rock have to do with speaking with animals? The truth is that we don’t know and it just kind of happened, but who’s complaining?
Certainly not the Companion Stone because it NEVER complains! About ANYTHING! Now, is that the perfect traveling companion or what?!
The Companion Stone is perfect for those moments when you need a bit of extra help or just a loyal friend by your side!
- Description: A seemingly ordinary rock with a friendly face painted on it.
- Effect: The Companion Stone grants advantage on Wisdom (Animal Handling) checks when carried. Additionally, it can cast Speak with Animals once per day.
- Role-playing Use: Adds a quirky companion and useful abilities for interacting with animals.
The Elastic Enforcer
Ever needed to reach distant objects or enhance your strength for a critical task?
The object is just out of reach, the challenge is daunting, and the frustration of your limitations is mounting. How can you extend your reach and boost your strength when it matters most?
Introducing the Elastic Enforcer!
This flexible, stretchable toy figure can extend to reach objects up to 10 feet away. Additionally, it grants advantage on Strength checks for one hour.
Perfect for reaching distant items, enhancing your physical prowess, or adding a unique twist to your strength-based tasks. With the Elastic Enforcer, you’ll be stretching your limits and achieving new feats of strength!
- Description: A flexible, stretchable toy figure.
- Effect: The Elastic Enforcer can be used to reach objects up to 10 feet away. Additionally, it grants advantage on Strength skill checks for 1 hour. This effect can be used once per long rest.
- Role-playing Use: Useful for reaching distant objects or adding a unique element to strength-based tasks.
The Visionary Viewer Kaleidoscope of Curiosity
Ever needed to detect hidden magical auras or see through illusions, but lacked the means to do so?
The presence of hidden magic, the uncertainty of what lies ahead, and the frustration of being unable to see the unseen weigh heavily on your mind. How can you uncover the hidden truths and reveal the magic around you?
Behold The Visionary Viewer Kaleidoscope of Curiosity!
This enchanting tube reveals hidden magical auras when looked through, functioning as the Detect Magic spell.
It’s absolutely perfect for uncovering hidden enchantments, seeing through illusions, or simply adding a touch of color to your magical investigations.
With the Kaleidoscope, you’ll always have a clear view of the magical world around you!
- Description: A tube with colorful patterns inside.
- Effect: When looked through, the Kaleidoscope reveals hidden magical auras, functioning as the Detect Magic spell. This effect can be used once per long rest.
- Role-playing Use: Adds a colorful and whimsical way to detect magic.
Conclusion – Toy-Inspired Homebrew Artificer Inventions for D&D 5e
And there you have it, adventurers and inventors alike—a treasure trove of whimsical wonders and fantastical gadgets straight from the Toymaker’s Toolkit!
These 16 homebrew magic items are sure to bring a touch of enchantment and a dash of delight to your D&D 5e campaigns. Whether you’re looking to entertain, deceive, or simply add a bit of playful magic to your adventures, these creations are ready to spring into action.
But the magic doesn’t end here! We want to hear from you. Which of these inventions will you be adding to your next campaign? Do you have any creative ideas or twists of your own? Share your thoughts and stories in the comments below—we can’t wait to see how these toys come to life in your games.
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Stay inspired, stay inventive, and keep the magic alive!