In the grand halls of fantasy, few weapons are as sharp (or as delightfully petty) as a Bard’s tongue. While Wizards might dazzle with fireballs and Clerics call down radiant fury, the Bard stands center stage, ready to topple foes with nothing but a well-timed quip.
Enter Vicious Mockery, the signature cantrip that proves that sometimes words do hurt.
If you’ve ever wanted to reduce a hulking ogre to tears with a single insult or save your party from disaster by making a goblin second-guess its life choices, this spell is your ticket.
But Vicious Mockery is more than just a punchline, dear adventurer… It’s a tactical tool, a roleplaying gem, and a hallmark of bardic mischief!
In this article, we’ll break down exactly what Vicious Mockery is, how to wield it for maximum effect, and why it’s more than just a joke at the monster’s expense.
Whether you’re a seasoned Bard or a newcomer looking to add some sass to your spellcasting, read on because the pen (or in this case, the tongue) just might be mightier than the sword.
What is Vicious Mockery 5e?
Vicious Mockery is the Bard’s signature cantrip that turns biting words into literal weapons.
With a sharp insult and a dash of magic, you hurl psychic damage at a creature within 60 feet. There’s no need for fancy gestures or rare ingredients here, just your voice and some creativity. If your target fails a Wisdom saving throw, not only do they take damage, but they also suffer disadvantage on their next attack roll.
In short, it’s a spell that proves words can hurt and that sometimes they can even save the day.
LEVEL: Cantrip
CASTING TIME: 1 Action
RANGE/AREA: Touch
COMPONENTS: V
DURATION: Instantaneous
SCHOOL: Enchantment
ATTACK/SAVE: WIS Save
DAMAGE/EFFECT: Psychic Damage, Debuff
SPELL LISTS: Bard
You unleash a string of insults laced with subtle enchantments at a creature you can see within range.
If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

How to Use Vicious Mockery 5e Effectively
So, you’ve got a razor-sharp wit and a voice that can cut through steel. Now what?
Here’s how to make the most of Vicious Mockery, both in and out of combat.
Target the Trouble-Makers
The true magic of Vicious Mockery is its ability to throw a wrench into enemy plans.
Use it on the biggest threat. For example, the Mind Flayer about to devour your Paladin’s brains, the goblin with a suspiciously large crossbow, or the villain’s right-hand goon.
That disadvantage on their next attack could mean the difference between a heroic stand and a trip to the healer’s tent (or the local grave digger!).
Additionally, don’t be afraid to use it preemptively. Sometimes, stopping an enemy’s strong opening move can entirely change the course of a battle.
If you’re not sure who to target, ask yourself: “Who could hurt us the most next turn?”
Save Your Friends (and Yourself)
Is your squishy Wizard about to get clobbered by a particularly grumpy ogre? Is your Rogue finding themselves dangerously close to becoming gnoll chow? A well-placed Vicious Mockery can potentially turn a sure hit into a harmless miss!
Remember: this spell is a protective tool, not just a weapon. You can think of it as magical heckling for your party’s safety.
If you see a monster lining up a big attack, don’t hesitate to throw out a taunt and give your ally a fighting chance to stay on their feet.
Recommended: Guide to Bardic Inspiration in D&D 5e!
Outwit, Don’t Outgun
Vicious Mockery isn’t about big numbers. Instead, it’s more about clever timing. Use it when you want to frustrate a dangerous foe or when your other spells are running low.
Because it’s a cantrip, you’ll always have it in your back pocket, making it a reliable fallback when you want to play it smart rather than flashy.
Over time, chipping away at your enemies while making their attacks less effective can add up to a huge advantage for your party.
Embrace the Roleplay
Half the fun of Vicious Mockery is coming up with the insults. Lean into your character’s personality! Whether you’re dishing out Shakespearean burns or playground-level jabs, your creativity can make every use memorable.
This is a golden opportunity to showcase your Bard’s wit and charm in the spotlight, and you might even inspire your party to join in the banter.
Not feeling inspired or finding yourself with a bit of stage fright?
No worries! The spell still works, even if you just say “Your mother was a kobold!”
Which I guess gets a little weird if your enemy actually is a kobold, but let’s be honest, they’ll still probably be upset at your remarks…
However, later in this guide I’ve got a selection of go-to Vicious Mockery quips to use in a pinch or as inspiration for your next sick burn! (And feel free to add some of your favorites in the comments!)
Situational Savvy
Keep an ear out for when your insults might literally fall on deaf ears. Magical silence, being underwater (without magic), or even earplugs could all potentially put a damper on your performance.
Always be aware of your environment and your enemies’ abilities before you unleash your verbal barrage. But when the stars align and your foe is vulnerable, let those words fly!
After all, nothing beats the satisfaction of outsmarting your opponent with a perfectly-timed mockery.
With a sharp tongue and a little tactical thinking, Vicious Mockery becomes more than just a cantrip. Used well, it’s a Bard’s secret weapon for turning the tide one insult at a time.

Pros and Cons of Vicious Mockery 5e
No spell is perfect, even one as deliciously snarky as Vicious Mockery.
Here’s a quick look at what makes this cantrip shine, and where it might fall a bit flat.
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Pros
- Disadvantage Delight: The real power of Vicious Mockery isn’t just the damage, it’s forcing your target to roll their next attack with disadvantage. That’s a potential life-saver for your frontline friends or anyone in the path of a big baddie’s swing.
- Psychic Damage FTW: Most monsters are ready for fire and ice, but psychic damage? That’s a curveball few are prepared for, making Vicious Mockery reliably effective against a wide range of foes.
- Purely Verbal: Stuck in a net? Hands tied? No problem! As long as you can speak, you can cast this spell, which means this is perfect for those dramatic, last-ditch moments.
- Infinite Insults: As a cantrip, you can use it as much as you want. No spell slots, no worries! Just keep those zingers coming!
Cons
- Low Damage Output: Let’s be honest, Vicious Mockery won’t be breaking any damage records. If you’re looking to vaporize enemies, this isn’t the spell for you.
- Wisdom Saves Can Sting: The spell targets Wisdom, a common strong point for many monsters (especially spellcasters). That means some foes will shrug off your best burns.
- Needs to Be Heard: If your target can’t hear you, due to magical silence, deafness, or just being too far away, your insult falls flat.
- Single Target Only: It’s fantastic for picking on one enemy, but if you’re facing a horde, you’ll need something with a bit more oomph.
In short, Vicious Mockery isn’t about raw power. It’s all about clever play, creative insults, and protecting your team with a dash of style.

DND 2024 Changes
With the release of the 2024 Player’s Handbook, there were some major changes made to the Vicious Mockery spell that are absolutely worth going over.
The first (and perhaps most important change) is subtle and easy to overlook, but has a major effect.
In the 2014 rules, you have to be able to see the target AND they have to be able to hear you. So if that enemy goblin (we’ll call him Zeke the Unfortunate) is either hiding around a corner or wearing noise-cancelling headphones, you’re out of luck.
However, in the DND 2024 rules, it has changed so that it targets “one creature you can see OR hear within range.” That’s a pretty big “or” in the new spell description!
Though the wording is a little strange. “One target YOU can see OR HEAR within range” implies that you can viciously mock a creature that you can hear or see whether or not they can see or hear you.
So maybe Zeke the Unfortunate starts whistling along to his favorite song while hiding around the corner and wearing those headphones. By the wording of the spell, you can hear Zeke and therefore deal some psychic damage to him AND give him disadvantage on his next attack.
While that’s incredibly rude to Zeke, it’s still pretty cool!
And speaking of psychic damage, Vicious Mockery now packs more of a punch in the DND 2024 rules. Those d4s have now been upgraded to d6s (1d6 to start, 2d6 at level 5, 3d6 at level 11, and 4d6 at level 17).
How’s that for some extra sting to those insults?!
All in all, it’s a solid buff to one of the most iconic tools in the Bard’s magical arsenal.
Let me know in the comments what you think of these changes!
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Ready-To-Use Quips for Vicious Mockery
Sometimes it’s hard to come up with the perfect zinger when you’re put on the spot.
While you don’t NEED to roleplay your mockery, it’s certainly an opportunity to inject some comic relief into an otherwise tense battle.
After laughing so hard that my neighbor certainly wonders when the Bog Hag moved in, here are some quips that you can use across a variety of situations. Use these in a pinch or as inspiration to jot down some of your own ideas (that I hope you’ll also share in the comments!)
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Against Brutes and Barbarians
- “You swing that axe like it’s made of pudding!”
- “Did your mother teach you to fight? She must be so disappointed.”
- “I’ve seen goblins with more muscle than you.”
- “Your biceps are impressive… for a halfling child.”
- “Is that your war cry, or are you just yawning?”
- “You call that a weapon? I’ve seen sharper loaves of bread!”
Against Spellcasters
- “Nice spell! Did you learn that in kindergarten?”
- “Your magic is so weak, even kobolds laugh at you.”
- “I’ve seen more sparks from a wet campfire.”
- “You’re about as intimidating as a prestidigitation trick.”
- “Your incantations sound like you’re choking on your own tongue.”
- “Even your shadow looks unimpressed with your magic.”
- “Is that a wand, or are you just happy to fail that saving throw?”
Against Undead
- “You look like you’ve skipped a few meals… and centuries.”
- “Nice bones! Too bad you’re spineless.”
- “I’ve seen more life in a sack of potatoes.”
- “Your fashion sense is as dead as you are.”
- “You’re proof that not all skeletons belong in the closet.”
- “Did someone forget to bury you, or did you just get lost on the way to the afterlife?”
- “I’d say you have a charming personality, but you’re a little thin on the subject.”
Against Goblins and Small Foes
- “How’s the weather down there, short stack?”
- “I’d take you seriously, but I don’t talk to garden gnomes.”
- “Are you lost, or is this just your nap time?”
- “You’re the reason they invented childproof locks.”
- “I’ve seen rats with more courage than you.”
- “Is that a weapon, or are you compensating for something?”
- “I’d call you a pest, but that would be unfair to pests.”
Against Boss Monsters or Villains
- “All this power, and you still can’t get a decent haircut?”
- “You call yourself a villain? I’ve met scarier kittens.”
- “Your evil laugh needs work. Try gargling next time.”
- “Did you practice your monologue, or is this your first time?”
- “You’re about as subtle as a troll in a tea shop.”
- “All that plotting, and you still fell for our trap. Impressive.”
- “You must be so proud. Your mother must be… somewhere, I guess.”
Against Animals and Beasts
- “Bad dog! Sit! Stay! Play dead! Oh, wait, you’re already halfway there.”
- “You drool more than a Wizard at a spellbook sale.”
- “I’ve met housecats with more ferocity.”
- “Your breath could knock out a troll.”
- “Nice fur! Do you shed, or is that just your confidence falling off?”
- “You call that a roar? I’ve heard louder from my stomach.”
- “I bet you fetch better than you fight.”
Against Enemies with Very Low HP (Finishing Moves)
- “Don’t worry, this will only hurt your pride. And, well… everything else.”
- “You look like you’re about to drop. Here, let me help you with that!”
- “Is it nap time already? You’re looking a bit… horizontal.”
- “I’d tell you to walk it off, but you barely look able to crawl.”
- “You might want to start composing your last words. I suggest something witty!”
- “Just a gentle breeze and you’d fall over. Lucky for you, I’m much meaner than a breeze.”
- “You’re not dying, you’re just… aggressively resting…”
- “Don’t worry, you’ll make a lovely cautionary tale!”

FAQs – Vicious Mockery 5e
Before we wrap up, these FAQs should help clarify some common questions about this iconic cantrip and ensure you’re making the most of this staple Bard spell in your adventures.
Happy taunting!
Yes! The target just needs to hear you, not understand you. So feel free to insult that goblin in Elvish or make rude noises at a dragon… It will still sting just as much!
Yup! Vicious Mockery doesn’t charm or control the target; it deals psychic damage and imposes disadvantage. Unless a creature is specifically immune to psychic damage or the “disadvantage” condition, it works just fine.
Unfortunately, no. Vicious Mockery requires a verbal component and for the target to hear you. If you can’t speak (magical silence, gagged, or underwater without magic), your sick burns will have to wait.
The disadvantage applies only to the next attack roll the creature makes before the end of its next turn, whether it’s the first swing of a multiattack or a single shot. After that, the rest of their attacks are rolled normally.
While the damage increases as you level up (up to 4d4 at 17th level), it won’t match the raw power of other cantrips. Its real strength is always the disadvantage effect, which remains useful at any level.
Not necessarily. You can reflavor this any way that you want, from a taunting gesture to maybe a particularly unpleasant note on your instrument.
Absolutely! Channel your inner stand-up comic, Shakespearean actor, or middle-schooler… whatever fits your bard.
If you’re stuck, don’t sweat it; you can just say “I insult them!” and let the magic do the rest. But a well-timed, creative jab can make the whole table laugh and bring your Bard to life.
Conclusion – Vicious Mockery 5e
Whether you’re a master of witty repartee or just enjoy the satisfaction of making monsters cry, Vicious Mockery is proof that the sharpest weapon at the table might just be your tongue.
This humble cantrip is more than a punchline: it’s a tactical tool, a roleplaying goldmine, and a Bard’s best friend when spell slots are running thin all in one!
So next time you’re facing down a snarling ogre or a smug villain in need of some humbling, don’t underestimate the power of a well-timed insult. With a little creativity and some clever timing, you’ll keep your party safe and your enemies thoroughly embarrassed.
What are your favorite Vicious Mockery moments? Got a legendary insult or a hilarious story? Share your thoughts in the comments below!
And if you want more tips, tricks, and tabletop tales delivered straight to your inbox, sign up for the Tabletop Joab newsletter. Stay inspired, stay creative, and remember: sometimes, the best way to win a fight is with a killer comeback!